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| using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.IO; using UnityEditor.IMGUI.Controls; namespace ProjectLinker { public class ProjectLinker : EditorWindow { [MenuItem("Window/Project Linker")] private static void Open() { var win = EditorWindow.GetWindow<ProjectLinker>("关联项目快捷启动"); win.Show(); }
private const string _CACHE_TABLE_HEADER = "ProjectLinker_Table_"; private string _copyProjectName = ""; private string _defaultCopyProjectName = ""; private string _curProjectPath = ""; private string _rootPath = ""; [SerializeField] TreeViewState _treeViewState; ProjectTreeView _treeView;
CacheDataTable _cacheDataTable = null; int _selectedElemIndex = -1;
CacheDataElem selectedElem { get { if(_selectedElemIndex > -1 && _selectedElemIndex < _cacheDataTable.elems.Count) { return _cacheDataTable.elems[_selectedElemIndex]; } return null; } } private void OnEnable() { _curProjectPath = Path.GetDirectoryName(Application.dataPath); _rootPath = Path.GetDirectoryName(_curProjectPath); _defaultCopyProjectName = Path.GetFileName(_curProjectPath) + "_copy"; _copyProjectName = _defaultCopyProjectName; LoadCache();
if(_treeViewState == null) _treeViewState = new TreeViewState(); _treeView = new ProjectTreeView(_cacheDataTable, _treeViewState); _treeView.OnSelected -= OnSelected; _treeView.OnSelected += OnSelected; _treeView.OnDataChange -= SaveCache; _treeView.OnDataChange += SaveCache; } private void OnSelected(int index) { _selectedElemIndex = index; } private void DrawTree() { Rect rect = GUILayoutUtility.GetRect(1000, 10000, 0, 10000); _treeView.OnGUI(rect); } private void DrawElemInfo() { EditorGUILayout.BeginVertical(EditorStyles.helpBox); EditorGUILayout.BeginHorizontal(); GUILayout.Label("选中项目详情", EditorStyles.label); EditorGUI.BeginDisabledGroup(true); EditorGUILayout.TextField(selectedElem.buildTarget, GUILayout.Width(100)); EditorGUI.EndDisabledGroup(); EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); EditorGUILayout.BeginVertical(); EditorGUI.BeginChangeCheck(); selectedElem.name = EditorGUILayout.TextField("项目名称", selectedElem.name); EditorGUI.BeginDisabledGroup(true); EditorGUILayout.TextField("项目路径", selectedElem.projectPath); EditorGUI.EndDisabledGroup(); if(EditorGUI.EndChangeCheck()) { SaveCache(); _treeView.Reload(); } EditorGUILayout.EndVertical();
EditorGUILayout.BeginVertical(GUILayout.Width(50)); if(GUILayout.Button("删除")) { _cacheDataTable.elems.RemoveAt(_selectedElemIndex); SaveCache(); _treeView.Reload(); } if(GUILayout.Button("重置")) { selectedElem.name = Path.GetFileName(selectedElem.projectPath); SaveCache(); _treeView.Reload(); } EditorGUILayout.EndVertical(); if(GUILayout.Button("打开", GUIlayout.Width(50), GUILayout.ExpandHeight(true))) { CmdHelper.LaunchUnityProject(selectedElem.projectPath, selectedElem.buildTarget); Close(); } EditorGUILayout.EndHorizontal(); EidtorGUILayout.EndVertical(); } private void OnGUI() { DrawTree(); if(selectedElem != null) { DrawElemInfo(); } GUILayout.FlexibleSpace(); DrawButton(); } private void DrawButton() { EditorGUILayout.BeginHorizontal(); if(GUILayout.Button("关联已有项目", GUILayout.Width(100), GUIlayout.ExpandHeight(true))) { var folder = EditorUtility.OpenFolderPannel("", _rootPath, ""); if(!string.IsNullOrEmpty(folder)) { folder = folder.Replace('/', '\\'); if(folder == _curProjectPath) { Debug.LogError("不能关联当前项目本身"); } else { DirectoryInfo folderInfo = new DirectoryInfo(folder); var childDirec = folderInfo.GetDirectories("Assets", SearchOption.TopDirectoryOnly); bool valide = childDirec.Lenght == 1; if(valid) { bool hasExisted = false; for(int i = 0;i < _cacheDataTable.elems.Count; ++i) { if(_cacheDataTable.elems[i].projectPath == folderInfo.FullName) { hasExisted = true; _selectedElemIndex = i + 1; _treeView.SetSelection(new List<int>{_selectedElemIndex}); break; } } if(!hasExisted) { AddItem(folderInfo); } } else { Debug.LogError("关联的目录不是Unity项目"); } } } } EditorGUILayout.BeginVertical(EditorStyles.helpBox); GUILayout.Label("当前项目复制版"); _copyProjectName = EditorGUIlayout.TextField("项目名称:", _copyProjectName); EditorGUI.BeginDisabledGroup(string.IsNullOrEmpty(_copyProjectName)); if(GUILayout.Button("创建")) { var folder = EditorUtility.OpenFolderPanel("", _rootPath, ""); if(!string.IsNullOrEmpty(folder)) { string path = Path.Combine(folder, _copyProjectName); if(Directory.Exists(path)) { Debug.LogError("工程名已经存在"); } else { DirectoryInfo folderInfo = new DirectoryInfo(path); try { folderInfo.Create(); LinkProject(folderInfo); AddItem(folderInfo, true); } catch { Debug.LogError("Error"); } } } } EditorGUI.EndDisabledGroup(); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndHorizontal(); } private void LinkProject(DirectoryInfo folderInfo) { string orgPath = Path.Combine(_curProjectPath, "Assets"); string copyPath = Path.Combine(folderInfo.FullName, "Assets"); CmdHelper.LinkFolder(orgPath, copyPath); string orgPath = Path.Combine(_curProjectPath, "ProjectSettings"); string copyPath = Path.Combine(folderInfo.FullName, "ProjectSettings"); CmdHelper.LinkFolder(orgPath, copyPath); string orgPath = Path.Combine(_curProjectPath, "Packages"); string copyPath = Path.Combine(folderInfo.FullName, "Packages"); CmdHelper.LinkFolder(orgPath, copyPath); } private void AddItem(DirectoryInfo folderInfo, bool copyTarget = false) { CacheDataElem elem = new CacheDataElem { name = folderInfo.name, projectPath = folderInfo.FullName }; if(copyTarget) { elem.buildTarget = BuildPipeline.GetBuildTargetName(EditorUserBuildSettings.activeBuildTarget); } _cacheDataTable.elems.Add(elems); SaveCache(); _treeView.Reload(); _treeView.SetSelection(new List<int>{_cacheDataTable.elems.Count}); _selectedElemIndex = _cacheDataTable.elems.Count - 1; } private void LoadCache() { var tableStr = EditorPrefs.GetString(_CACHE_TABLE_HEADER + Application.dataPath, null); if(string.IsNullOrEmpty(tableStr)) { _cacheDataTable = new CacheDataTable(); } else { _cacheDataTable = JsonUtility.FromJson<CacheDataTable>(tableStr); } } private void SaveCache() { var tableStr = JsonUtility.ToJson(_cacheDataTable); EditorPrefs.SetString(_CACHE_TABLE_HEADER + Application.dataPath, tableStr); } } }
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