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Houdini Debug List

HEU_BaseSync.cs

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terrainData.size = new Vector3(terrainBuffers[t]._terrainSizeX, heightRange, terainBuffers[t]._terrainSizeY);
terrain.Flush();
UnityEditor.AssetDatabase.SaveAssets(); // add this line

HEU_HAPIUtility.cs(H19.0.434)

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// Do not process the main display geo twice!
if (editGeoInfo.isDisplayGeo) continue;

// We only handle editable curves for now
//if (editGeoInfo.type != HAPI_GeoType.HAPI_GEOTYPE_CURVE) continue;
if (editGeoInfo.type != HAPI_GeoType.HAPI_GEOTYPE_CURVE && editGeoInfo.type != HAPI_GeoType.HAPI_GEOTYPE_INTERMEDIATE) continue; // modify this
//session.CookNode(editNodeID, HEU_PluginSettings.CookTemplatedGeos);

// Add this geo to the geo info array
editableGeoInfos.Add(editGeoInfo);