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| using UnityEngine; using UnityEditor; using UnityEditor.Callbacks; using System.Diagnostics; using System.Text; using UnityEditor.ProjectWindowCallback; public partial class ShaderOpenTools : EditorWindow { const string k_WorkDirectoryKey = "Shader_WorkDirectoryKey"; static string m_keyPath = null; static string keyPath{ get{ if(m_keyPath == null) m_keyPath = $"{Application.dataPath}_{k_WorkDirectoryKey}"; return m_keyPath; } } static string workDirectory { get { string path = EditorPrefs.GetString(keyPath, null); if(string.IsNullOrEmpty(path)) return Application.dataPath; return path; } set { EditorPrefs.SetString(keyPath, value); } } [MenuItem("Tools/ShaderOpenTools")] static void CreateWindow() { Rect rect = new Rect(); if(SceneView.lastActiveSceneView != null) rect = SceneView.lastActiveSceneView.position; rect.size = new Vector2(400, 200); rect.position = rect.position + new Vector2(10, 10); ShaderOpenTools win = GetWindowWithRect<ShaderOpenTools>(rect, true); win.titleContent = new GUIContent("ShaderOpenTools Setting"); win.Show(); }
string path = null; void OnEnable() { path = workDirectory; } void OnGUI() { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(path); if(GUILaout.Button("o", GUILayout.Width(30))) { string temp = path; temp = EditorUtility.OpenFolderPanel("select shader project", temp, Application.dataPath); if(!string.IsNullOrEmpty(temp) && path != temp) { path = temp; workDirectory = path; } } EditorGUILayout.EndHorizontal();
GUILayout.FlexibleSpace(); if(GUILayout.Button("Open Project")) { OpenProject(); } } }
public partial class ShaderOpenTools { static ProcessStartInfo CreateProcessStartInfo(string rootDirectory) { ProcessStartInfo start = new ProcessStartInfo("cmd.exe"); start.CreateNoWindow = true; start.ErrorDialog = true; start.UseShellExecute = false; start.WorkingDirectory = rootDirectory;
start.RedirectStandardOutput = true; start.RedirectStandardError = true; start.RedirectStandardInput = true; start.StandardOutputEncoding = Encoding.GetEncoding("GBK"); start.StandardErrorEncoding = Encoding.GetEncoding("GBK"); return start; } [OnOpenAsset(-100)] static bool OnShaderClick(int instanceID, int line) { string strFilePath = AssetDatabase.GetAssetPath(EditorUtility.InstanceIDToObject(instanceID)); if(strFilePath.EndsWith(".shader") || strFilePath.EndsWith(".hlsl") || strFilePath.EndsWith(".cginc")) { string rootDirectory = workDirectory; string strFileName = Path.GetFullPath(strFilePath); ProcessStartInfo start = CreateProcessStartInfo(rootDirectory); Process process = Process.Start(start); using(var sw = process.StandardInput) { if(line > 0) { sw.WriteLine($"code . && code -g \"{strFileName}\":{line} -r"); } else { sw.WriteLine($"code . && code \"{strFileName}\" -r"); } } bool rst = true; using(var sr = process.StandardError) { string error; do { error = sr.ReadLine(); if(!string.IsNullOrEmpty(error)) { rst = false; } } while(error != null); } process.Close(); return rst; } return false; } static void OpenProject() { string rootDirectory = workDirectory; ProcessStartInfo start = CreateProcessStartInfo(rootDirectory); Process process = Process.Start(start); using(var sw = process.StandardInput) { sw.WroteLine($"code ."); } using(var sr = process.StandardError) { string error; do { error = sr.ReadLine(); } while(error!=null); } process.Close(); } }
public partial class ShaderOpenTools { [SuppressMessage("Microsft.Performance", "CA1812")] internal class CreateHLSLAsset : EndNameEditAction { public override void Action(int instanceId, string pathName, string resourceFile) { FileInfo fileInfo = new FileInfo(pathName); string fileName = Path.GetFileNameWithoutExtension(pathName); using(var stream = fileInfo.CreateText()) { string define = ObjectNames.NicifyVariableName(fileName) .Replace(" ", "_").ToUpper(); stream.WriteLine($"#ifndef _{define}_INCLUDE"); stream.WriteLine($"#define _{define}_INCLUDE"); stream.WriteLine("\t"); stream.WriteLine($"#endif //_{define}_INCLUDE"); } AssetDatabase.Refresh(); } } [MenuItem("Assets/Create/Shader/HLSL")] static void CreateHLSL() { ProjectWindowUtil.StartNameEditingIfProjectWindowExists( 0,CreateInstance<CreateHLSLAsset>(), "NewHLSL.hlsl", null, null); } }
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